This year wellbeing and diversity feature in various forms. Governments, corporations, and start-ups collaborate on initiatives to encourage students into subjects from coding to creativity. Games and gamification continue to be used heavily, as well as immersive technologies like virtual and mixed reality. Technology is enabling education to be truly global too, with language learning high on the agenda.

Featuring 22 specific examples we hope that this report will inspire innovations in your own organisation.

Content:

  1. Wellbeing and diversity
  2. Corporate led initiatives
  3. Games and gamification
  4. Immersive technology and apps
  5. Language learning

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